Crysis
As with Crytek's previous game Far Cry, Crysis is an open-ended game with many ways to meet objectives. An addition to the previous Far Cry formula is that most weapons may be modified with devices such as suppressors, telescopic sights, and targeting lasers.

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The protagonist, call sign Nomad, is also capable of selecting various modes in his military prototype "Nano Suit". The suit is capable of four modes: armor (absorbing damage), strength, speed, and cloak. Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; health is recharged most quickly while in armor mode. The suit can be quickly switched between modes using a rapid mouse gesture system, which adds a strong tactical element to combat.
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The suit's integral mask has its own HUD, displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. Onboard utilities include a two-way radio, PDA and audio-visual logging capability, with features like image zoom and night vision provided by optional equipment (given by default in single-player).
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The artificial intelligence (AI) in Crysis also aims to be realistic and believable. Enemy soldiers employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement. While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, patrolling, saluting superior officers, etc. Sometimes these actions depend on whether or not the player was detected earlier. If Nomad has not been sighted in some missions, he can find some enemies sleeping upon arriving to his destination. In contrast if he has been spotted they will all be alert.
Weapons
The game features assault rifles, sub-machine guns, pistols, RPGs, shotguns, miniguns, sniper rifles, gauss cannons, an Alien energy-based mini-gun like weapon (MOAC), and the TAC gun (a nuclear grenade launcher). As mentioned earlier, all weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Once acquired, they can only be removed through death or scripted loss of inventory if in story mode, e.g. if during normal play, a player attaches a flashlight to a rifle which is later discarded, the flashlight is not considered gone and will still be available in the future.

Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun. Additionally, most weapons have multiple firing modes (single/rapidfire) and different ammo types. Crysis also incorporates some features that have appeared in other recent shooters, such as being able to throw hand grenades without needing to formally equip them first, and accounting for already-chambered rounds when a reload occurs.
Vehicles
A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. All vehicles (Humvees, pickup trucks, and even tanks) have a turbo mode that can be activated via the sprint key. The aircraft selection is limited to one North Korean attack helicopter and a fictional American VTOL aircraft, each of which can transport eight passengers and two crew.

Damage modeling is limited in wheeled vehicles, most noticeably the ability to burst their tires. Tracked vehicles such as tanks or APCs have the ability to lose their tracks as well, but maintain their ability to operate via the wheels which would normally drive the tracks. Exposed gas cans on vehicles can also be shot at to detonate their contents, usually resulting in the vehicle exploding as well. Flaming wrecks will cause proximity heat damage to objects and characters. Of note is that a vehicle can still run even if all the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include jet aircraft, excavator, and for reasons of scale, ships like destroyers. None of the alien machines can be commandeered by players either.
Multiplayer
An overhead view of an early version of a multiplayer map in Crysis.
Up to 32 players are supported in each multiplayer match in Crysis. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.

Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits. All players begin armed with only a pistol and a basic nanosuit, called the "prototype" suit. In order to purchase weapons and vehicles, the player must complete objectives, or kill enemies. The aim of Power Struggle is to destroy the enemy headquarters, a task which is done using either alien technology or nuclear weapons, gained by capturing alien crash sites. Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies. All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle. Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a DirectX 10 server. Again, the duration of day/night cycles depends on the host's settings.

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle. Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community. Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.
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