Far Cry 2
Gameplay is open-ended, with the player being able to ally with anyone he/she chooses and to progress through the game world and the missions as he sees fit, resulting in a sandbox style of gameplay that allows the story to progress at the speed and in the order the player chooses. The player can choose from a wide range of vehicles to make his way to the target, accommodating play styles ranging from head-on assaults to stealthy infiltrations. Instead of using individual maps, the game takes place in a sprawling African landscape, with terrain ranging from savannah to jungle. The gameplay area is 50km2 (19.3 sq miles).
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The player's actions may also have a lasting effect on the environment: for example, one of the missions shown by the developers had the player sabotage a pipeline owned by one of the factions that is pumping fresh water from a lake to a neighboring country, exchanging it for arms and munition. After the player destroys it, part of the surrounding area becomes flooded, including a mine where another mission may take place.
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Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the AI by making them more alert and aggressive or more relaxed and benign. One minute real-time is equivalent to five minutes in-game.

Weapons
The player also has access to a large arsenal of real world weapons, including assault rifles, sniper rifles, RPGs and light machine guns, among others, and can carry three weapons at any one time. All weapons in game are "mirrored", with ejection ports on left side. A major gameplay feature is that these weapons degrade over time. Weapons becomes dirty and prone to jamming and eventually become completely unusable. The player can purchase weapons at various gun shops, which provide an unlimited supply of the weapon once it is purchased, along with manuals to upgrade weapon reliability and accuracy. More weapons can be unlocked at the gun shop by completing missions for the gun shop owner.

Weapons can also be found mounted on the various vehicles in game, and include the M2 Browning machine gun, the Heckler & Koch GMG, and the M249 SAW. The player can rapidly switch from the drivers seat to the weapon position to engage enemy vehicles.
Realism
The game has realistic features such as the player having to hold a physical map (which includes icons indicating the location of the player and other points of interest) and navigation system to get around, and the avatar having to dig bullets out of the body and pat himself down when on fire. As previously mentioned, weapons wear down over time, adding a grimier look to them and eventually causing them to jam or explode. Several species of African wildlife can be encountered in the game, and are able to distract the enemy as well as make them aware of the players' presence. All the large animals in the game will be grazing herbivores, such as zebras, wildebeest, gazelle, buffalo, impala, and gemsbok.
The player is able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they are able to monitor them on their map. The player also must deal with malaria. Every 30 to 40 minutes in real time, the player must take a pill in order to combat the effects of the illness. When the player runs out of medicine, he or she will have to do a simple mission in order to get more. The player's reputation comes into play as the more and more notorious the player becomes, the harder it will be to obtain the medication.
Multiplayer
Multiplayer in Far Cry 2 attempts to include the dynamic elements of the singleplayer game (such as fire propagation) and to provide as accessible gameplay as possible so that it is available to all skill levels and so that players have specific gameplay aspects to keep in mind when designing their own maps in the map editor. It will also include a vast number of vehicles.

Online matches can be held for a maximum of 16 players, but there is no split-screen multiplayer available. Four modes are available with the shipping of the game, consisting of Deathmatch, Team Deathmatch, Capture the Diamond (a slight variation of the standard Capture the Flag), and Uprising. The Uprising mode provides a twist on a node-capture match by including a captain for each team. Only captains can capture the designated points across the map, and a team must assassinate the enemy captain after capturing all the points to win the round.
Multiplayer gameplay is class based, with six classes available. The Commando is the standard grunt; the Sharpshooter specializes in long range; the Guerrilla excels in close combat and ambush; the Rebel uses explosives and fire; the Gunner provides heavy firepower; and the Saboteur uses stealth and silenced weapons. Each class can choose an appropriate primary weapon and a side arm, as well as explosives such as frag grenades or Molotov cocktails. Players are able to unlock more powerful weapons within each class by spending up to three "blood diamonds" on a class; the diamonds are earned through the experience points from killing other players and completing objectives. Potential upgrades for individual weapons within a class include operation manuals, maintenance manuals, and bandoliers.
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